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Arduino midi patchbay
Arduino midi patchbay









Uint16_t frequency PROGMEM = įloat bend_float = 0 // Convert bend (int) to float type to get also the after zero numbers So you can user higher – and better tuned – tones inside the Arduino and tune it down by 1,2,3 octaves to overcome the detuned character of the Arduino, to get well tuned low tones.

arduino midi patchbay

The workaround here is quiet simple: add a divider circuit to the square output of the Arduino! The IC HEF4024 divides every signal by 1,2,4,8 or 16. So for lower tones everything sounds mistuned. Also in the lower frequencies, the tones (which are in this programmed stored in an array), don’t match so well without the floating points. This is because the output cannot process frequencies lower than 31 Hz. One word about the tone() function: it does not work for lower frequencies so well. It is actually quiet smooth! Arduino tone() out The rest of the program is straight forward: release a tone() square wave on Pin 3, switch it off when a midi-off note comes in and alter it when a pitch bend values comes in. One has to convert it to “float” to make it work with the floating point frequency concersation. SetHandlePitchBend (void(*)(byte channel, int bend) fptr) to react if a pitch bend message comes in.Ĭare has to be taken when it comes to the bend-rate conversation: the “bend” value from the setHandlePitchBendfunction comes in as integer.

Arduino midi patchbay how to#

Although midi pitch bend is already implemented in the arduino midi library, it is not so easy how to get this working. Have a look at this forum entry, they explain it quite good! But for simplicities sake, I skipped that and took a linear relationship. So, the correct way would be to be to map the total pitch bend range to the logarithmic behavior of the frequency intervals. One cent is the smallest pitch interval that you normally want to control. A normal pitchbend range is 1 octave (sometimes 2 octaves), which results in a interval of 1200 cents. Lets get in detail: A musical interval is not linear but logarithmic, meaning that you can not just add a frequency to any other frequency to, lets say, get the octave. The Arduino midi library is very comfortable at this point, as it precalculates the pitchbend amount (a value named “bend”) to the actual -8192 to 8191 range. This means that a “zero” pitchbend message (all bytes filled with zeros) results in a pitchbend-as-low-as-possible reaction, e.g.

arduino midi patchbay

A normal pitchbend range is one octave, meaning that a value of +8192 would pitch the tone 1 octave above: If we have a “note on“ message with a tone of 440hz, a pitchbend message of 8192 would result in a frequency step to a new tone of 880Hz (an octave interval is always 1:2).Ī interesting detail is that the actual hardcoded value transmitted is not -8192 to 8191, but rather 0.

arduino midi patchbay

The pitchbend range can be set from -8192 to 8191 datapoints. The second and the third byte specify the pitch value. It is separated in 3 bytes as can be seen below: the first one states that this is a pitchbend message coming in, with the channel attached. The pitchbend is a controller value that can be send from a midi master. The speciality: we want to implement the pitchbend send by the midi master.

arduino midi patchbay

Today we want to do it the other way around: Controlling a little oszillator – a square output signal tone() – with an Midi-In signal from a keyboard. Most of the people use the Arduino to trigger midi signals when pressing buttons and moving faders. Connecting MIDI and Arduino is easy, especially with the new MIDI library.









Arduino midi patchbay